Before presenting the changes and news that are here, let's make clear some important points that need to be noticed.
There have been several modifications with the intention of bringing the classes closer to their potentials without losing their peculiarities that make them different from each other.
Our objective was to better enable the beginning of each class' journey, to adjust mistakes in several skills, to give more utility to many others, to better enable the use of certain skills that with the evolution of each character ended up losing its value, allowing a better performance in PvE (solo and in party) and in PvP (1x1 and massive), give more independence for each class, but still highlighting their individual and party advantages.
Obviously some classes were already very well balanced, even so we applied changes for a better adaptation of them with the new environment that we intend to propose here.
We inform you that much of what has already been reported to us in the timeframe has been applied to this update in the best possible way. We believe everyone will be pleased with everything that has been done, but we will be ready for the community feedback.
Let's emphasize that we will be observing the acceptance so that we can take the basis of future PvP tournaments and even a new clan dispute. ;)
** WARRIOR **
Blade of Conquest - It starts to be in area of 6 targets from lv 1 (AoE)
Path of the Sword - It starts to be percentage value, being 2% on lv1, 4% on lv2, 6% on lv3, 9% on lv4 and 13% on lv5
Shout of Provocation - Increase of the value of each lv by 25%, being 3315 on Lv 1, 4250 on Lv 2, 5513 on Lv 3, 7220 on Lv 4 and 9521 on Lv 5
** PALADIN **
Shield Attack - It starts to be in area of 6 targets from lv 1 (AoE)
One-Handed Sword Training - It starts to be percentage value, being 2% on lv1, 4% on lv2, 6% on lv3, 9% on lv4 and 13% on lv5
Sacrifice of Saint - Increase of the value of each lv by 25%, being 2677 on Lv 1, 3612 on Lv 2, 4876 on Lv 3, 6532 on Lv 4 and 8883 on Lv 5
Bloody Cross - Increase of the range to 6 meters radius
Adaptation of Darkness - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3
Adaptation of Holiness - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3
The Adaptation of Flame - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3
The Adaptation of Nature - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3
The Adaptation of Cold - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3
** VALIANT **
The blade of battlefield - It starts to be in area of 6 targets from lv 1 (AoE)
Judgement of Conqueror - It starts to be in area of 6 targets from lv 1 (AoE)
Weapon Skill Improvement - It starts to be percentage value, being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5
Muscular Power Strengthen - Increase of the additional value to 10 on Lv 1, 20 on Lv 2, 30 on Lv 3, 40 on Lv 4 and 55 on Lv 5
Armor Destroy - Increase to 20% on Lv 1, 25% on Lv 2, 30% on Lv 3, 35% on Lv 4 and 40% on Lv 5 the chance of hit; and increase of the rate of decrease to percentage, being 3% in Lv 1, 5% on Lv 2, 7% on Lv 3, 10% on Lv 4 and 15% on Lv 5.
The Last Blow - Increase of the chance of success to 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5
Holy Shout - Increase of the range to 5 meters radius
Throw knife - Increase of the damage percentage to 10% on Lv 1, 15% on Lv 2, 20% on Lv 3, 25% on Lv 4 and 30% on Lv 5;
Throw knife - It starts to have a chance of giving a percentage of decrease of move speed in each lv, being 30% with 10% of chance on lv1, 35% with 15% of chance on lv 2, 40% with 20% of chance on lv 3, 45% with 25% of chance on lv 4 and 50% with 35% of chance on lv 5
Blow of Gale - It starts to have 1 hit of 20% of damage on lv 1, 1 hit of 25% on lv 2, 2 hits of 35% on lv 3, 2 hits of 45% on lv 4 and 3 hits of 55% on lv 5
** MAGICIAN **
Understanding of the Elements - It starts to be percentage value, being 1% on lv1, 2% on lv2, 3% on lv3, 5% on lv4 and 7% on lv5
Living Flame - Increase of the current damage of each lv by 25%
Extreme Cold - Increase of the current damage of each lv by 25%
** CONJURER **
Burning Soul - It starts to be in area of 6 targets from lv 1 (
AoE)
Encroachment of Darkness - It starts to be in area of 6 targets from lv 1 (
AoE)
Dark Research - It starts to be percentage value, being 1% on lv1, 2% on lv2, 3% on lv3, 5% on lv4 and 7% on lv5
Swamp of Darkness - Debuff adjusted for Move Speed decrease
Decayed Life - Debuff value passed to -100 on lv 1, -150 on lv 2, -200 on lv 3, -250 on lv 4 and -350 on lv 5
Potential Epidemic - Debuff value after 31 seconds passed to -500 on lv 1, -700 on lv 2, -1000 on lv 3, 1500 on lv 4 and -2500 on lv 5
Protection Stance - Buff 1 of
"Spirit Guard" passed to additional Magic and Physical Evasion percentage
Craddle of Spirit - Buff 2 of "Spirit Guard" passed to additional in percentage
Amite - Buff 3 of
"Spirit Guard", description adjusted for increase of elemental resistance holy
Intended Death - Applies
"Plague of Death" debuff skill to
"Elemental Knight" hits by -50 on lv 1, -100 on lv 2, -150 on lv 3, -200 on lv 4 and -300 on lv 5 for 10 seconds on summon target
Relief - Buff 3 of "Mint", description adjusted for elemental resistance to flame
** PRIESTESS **
Inverse Arrow - It starts to be in area of 6 targets from lv 1 (AoE)
Prohibited Research - Changed position and Lv required with "Energy Flow";
Prohibited Research - It starts to be percentage value, being 2% on lv 1, 4% on lv 2, 6% on lv 3, 9% on lv 4 and 13% on lv 5
Holy Strength - Increase of healing skills' accrual to 15%, 25%, 35%, 45%, and 50%
Soul Separation - Changed position and Lv required with the "Declaration of Peace"
** DRUID **
Wild Blow - It starts to be in area of 6 targets from lv 1 (AoE)
Wild Claw - It starts to be percentage value , being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5
Abundance of Nature - Increase of healing skills' accrual to 10%, 15%, 20%, 25% and 35%
Breath Life - Increase of the healing value of each lv by 25%
Circulating Life - Increase of the healing value of each lv by 25%
Natural Healing - Increase of the healing value of each lv by 25%
Forest Blessing - Increase of the healing value of each lv by 25%
Chin of the Beast - It starts to have 1 hit of 15% of damage on lv1, 1 hit of 25% on lv, 2 hits of 35% on lv3, 2 hits of 45% on lv4 and 3 hits of 55% on lv5;
Chin of the Beast - Bleeding effect passed to -100 on Lv 1, -150 on Lv 2, -200 on Lv 3, -250 on Lv 4 and -300 on Lv 5
Thorn Armor - Bleeding effect passed to -40 on Lv 1, -80 on Lv 2, -120 on Lv 3, -160 no Lv 4 and -200 on Lv 5
** SHAMAN **
Magic Arrow - It starts to be in area of 6 targets from lv 1 (AoE)
Magical Knowledge - Passed from "Magic Attack Rate" to "Magic Attack Power";
Magical Knowledge - It starts to be percentage value, being 1% on lv 1, 2% on lv 2, 3% on lv 3, 5% on lv 4 and 7% on lv 5
Blessing of Nature - Increase of healing skills' accrual to 10%, 15%, 20%, 25% and 30%
Warm Light - Increase of the healing value of each lv by 25% and passed to healing in area
Healing Wound - Increase of the healing value of each lv by 25%
Immortal Body - Increase of the healing value of each lv by 25%
Blessing Cradle - Increase of the healing value of each lv by 25%
Idol of Spirit - Passed MP's increase value to percentage, being 1% on lv 1, 3% on lv 2, 5% on lv 3, 7% on lv 4 and 10% on lv 5
Sacrifice of Spirit - Increase of MP's decrease to 100%
** DARK HUNTER **
Close Shot - It starts to be in area of 6 targets from lv 1 (AoE)
Rapid Arrow - It starts to be in FRONT area of 6 targets from lv 1 (AoE)
Hunting Skill - It starts to be percentage value, being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5
Trained Concentration - It starts to be additional of "Casting Speed" instead of "Evasion";
Trained Concentration - It starts to be percentage value, being 10% on lv 1, 15% on lv 2, 20% on lv 3, 25% on lv 4 and 30% on lv 5
Lightning Explosion - Increase of the damage value of each lv by 25%
Poison Smog - Increase of the damage value to -150 on lv 1, -200 on lv 2, -250 on lv 3, -300 on lv 4 and -400 on lv 5
Serial Explosion - Increase of the damage value to each lv by 25%
Ignition - Increase of the value to 300%
** SHADOW **
Dark Blow - It starts to be in area of 6 targets from lv 1 (AoE)
Dual Wielder - It starts to be percentage value, being 1% on lv 1, 3% on lv 2, 5% on lv 3, 7% on lv 4 and 10% on lv 5
Agile Movement - Increase of the additional value by 30 on lv 1, 50 on lv 2, 70 on lv 3, 90 on lv 4 and 120 on lv 5
Dark Distinction - Passed to Magic and Physical Evasion;
Dark Distinction - It starts to be percentage value, being 3% on lv 1, 6% on lv 2, 10% on lv 3, 15% on lv 4 and 20% on lv 5
** ADJUSTMENT FOR ATTRIBUTE OF ELEMENTARY DEFENSES **
** Titles of elemental resistance **
Dark - Reduce of the increase value to 15% and decrease value to 10% (including decrease ALSO for Fire)
Holy - Reduce of the increase value to 15% and decrease value to 10%
Flame - Reduce of the increase value to 15% and decrease value to 10%
Cold - Reduce of the increase value to 15% and decrease value to 10%
Natural - Reduce of the increase value to 15% and decrease value to 10%
Red Flame - Reduce of the increase value to 20% and decrease value to 25%
** Rings of elemental resistance **
The Stigma of Death - Reduce of the increase value of Darkness resistance to 15%
Ring of Fire - Reduce of the increase value of Flame resistance to 15%
Snow Crystals - Reduce of the increase value of Cold resistance to 15%
** Elemental buffs of clan **
Spell Stone of Old Flame Protection - Reduce of the current value of Flame elemental resistance to 10%
Spell Stone of Selead Flame Protection - Reduce of the current value of Flame elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Flame Protection - Reduce of the current value of Flame elemental resistance to 30% (Attached again in clan NPC)
Spell Stone of Old Cold Protection - Reduce of the current value of Cold elemental resistance to 10%
Spell Stone of Selead Cold Protection - Reduce of the current value of Cold elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Cold Protection - Reduce of the current value of Cold elemental resistance to 30% (Attached again in clan NPC)
Spell Stone of Old Nature Protection - Reduce of the current value of Nature elemental resistance to 10%
Spell Stone of Selead Nature Protection - Reduce of the current value of Nature elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Nature Protection - Reduce of the current value of Nature elemental resistance to 30% (Attached again in clan NPC)
Spell Stone of Old Sacred Protection - Reduce of the current value of Sacred elemental resistance to 10%
Spell Stone of Selead Sacred Protection - Reduce of the current value of Sacred elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Sacred Protection - Reduce of the current value of Sacred elemental resistance to 30% (Attached again in clan NPC)
Spell Stone of Old Darkness Protection - Reduce of the current value of Darkness elemental resistance to 10%
Spell Stone of Selead Darkness Protection - Reduce of the current value of Darkness elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Darkness Protection - Reduce of the current value of Darkness elemental resistance to 30% (Attached again in clan NPC)
NOTE 1: All skill descriptions now also in PT-BR
NOTE 2: NEW improvements of defense against irregular program
NOTE 3: Further information on Christmas events will be posted soon, please wait.
Best regards;
Fourge Entertainment and Priston Tale 2 Team