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Update 1.6.9 (Class Balancing) - Release Notes

12/20/2018

Hello Warriors!


Update 1.6.9


Hello, warriors of Priston Tale 2, this is the release notes:

The Update 1.6.9 - "Class Balancing" is already between us!

Before presenting the changes and news that are here, let's make clear some important points that need to be noticed.

There have been several modifications with the intention of bringing the classes closer to their potentials without losing their peculiarities that make them different from each other.
Our objective was to better enable the beginning of each class' journey, to adjust mistakes in several skills, to give more utility to many others, to better enable the use of certain skills that with the evolution of each character ended up losing its value, allowing a better performance in PvE (solo and in party) and in PvP (1x1 and massive), give more independence for each class, but still highlighting their individual and party advantages.

Obviously some classes were already very well balanced, even so we applied changes for a better adaptation of them with the new environment that we intend to propose here.

We inform you that much of what has already been reported to us in the timeframe has been applied to this update in the best possible way. We believe everyone will be pleased with everything that has been done, but we will be ready for the community feedback.
Let's emphasize that we will be observing the acceptance so that we can take the basis of future PvP tournaments and even a new clan dispute. ;)

Right below is everything that happened in Update 1.6.9.




** ARCHER **

Cover Fire - It starts to be in area of 6 targets from lv 1 (AoE)


Archery Training - It starts to be percentage value, being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5


Quick Archery - It starts to be additional of "Casting Speed" instead of "Attack Speed";
Quick Archery - It starts to be percentage value, being 10% on lv1, 15% on lv2, 20% on lv3, 25% on lv4 and 30% on lv5


** ATALANTA **

Will of Warrior - It starts to be in area of 6 targets from lv 1 (AoE)


Throwing Traing - It starts to be percentage value, being 2% on lv1, 4% on lv2, 6% on lv3, 9% on lv4 and 13% on lv5

Speed Throwing Training
- It starts to be additional of "Casting Speed" instead of "Attack Speed";
Speed Throwing Training - It starts to be percentage value, being 10% on lv1, 15% on lv2, 20% on lv3, 25% on lv4 and 30% on lv5

Solid Shield - The additional starts to be fixed, being +30 on lv 1, +50 on lv 2, +70 on lv 3, +90 on lv 4 and +120 on lv 5

Horn Flute of the Battle - Increase of the effect time to 15 minutes 

First Aid - It changes the effect for instant cure of 3% of HP only in the selected target; MP consumption increased to 365

Skilled Hunter - It starts to have 1 hit of 30% on lv 1, 1 hit of 40% on lv 2, 1 hit of 50% on lv 3, 2 hits of 65% on lv 4 and 2 hits of 80% on lv 5

Sharp Spear - It starts to have 1 hit of 15% on lv 1, 1 hit of 20% on lv 2, 1 hit of 25% on lv 3, 2 hits of 30% on lv 4 and 2 hits of 35% on lv 5


** COMBATANT **

Bloody revenge - It starts to be in area of 6 targets from lv 1 (AoE)

Spirit Blow - It starts to be in area of 6 targets from lv 1 (AoE)

Heavy Weapon Skill - It starts to be percentage value, being 1% on lv1, 2% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5

Hand-To-Hand Fight - Increase of the range to 5 meters

Throwing Weapon - it starts to have a chance of giving a percentage of decrease of move speed in each lv, being 15% with 5% of chance on lv1, 20% with 10% of chance on lv 2, 25% with 15% of chance on lv 3, 30% with 20% of chance on lv 4 and 35% with 25% of chance on lv 5


** WARRIOR **

Blade of Conquest - It starts to be in area of 6 targets from lv 1 (AoE)

Path of the Sword - It starts to be percentage value, being 2% on lv1, 4% on lv2, 6% on lv3, 9% on lv4 and 13% on lv5

Shout of Provocation - Increase of the value of each lv by 25%, being 3315 on Lv 1, 4250 on Lv 2, 5513 on Lv 3, 7220 on Lv 4 and 9521 on Lv 5





*PALADIN **

Shield Attack - It starts to be in area of 6 targets from lv 1 (AoE)

One-Handed Sword Training - It starts to be percentage value, being 2% on lv1, 4% on lv2, 6% on lv3, 9% on lv4 and 13% on lv5

Sacrifice of Saint - Increase of the value of each lv by 25%, being 2677 on Lv 1, 3612 on Lv 2, 4876 on Lv 3, 6532 on Lv 4 and 8883 on Lv 5

Bloody Cross - Increase of the range to 6 meters radius

Adaptation of Darkness - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3

Adaptation of Holiness - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3

The Adaptation of Flame - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3

The Adaptation of Nature - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3

The Adaptation of Cold - Increase of elemental resistance to 1% on lv1, 2% on lv2 and 3% on Lv3


** VALIANT **

The blade of battlefield - It starts to be in area of 6 targets from lv 1 (AoE)

Judgement of Conqueror - It starts to be in area of 6 targets from lv 1 (AoE)

Weapon Skill Improvement - It starts to be percentage value, being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5

Muscular Power Strengthen - Increase of the additional value to 10 on Lv 1, 20 on Lv 2, 30 on Lv 3, 40 on Lv 4 and 55 on Lv 5

Armor Destroy - Increase to 20% on Lv 1, 25% on Lv 2, 30% on Lv 3, 35% on Lv 4 and 40% on Lv 5 the chance of hit; and increase of the rate of decrease to percentage, being 3% in Lv 1, 5% on Lv 2, 7% on Lv 3, 10% on Lv 4 and 15% on Lv 5.

The Last Blow - Increase of the chance of success to 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5

Holy Shout - Increase of the range to 5 meters radius 

Throw knife - Increase of the damage percentage to 10% on Lv 1, 15% on Lv 2, 20% on Lv 3, 25% on Lv 4 and 30% on Lv 5;
Throw knife - It starts to have a chance of giving a percentage of decrease of move speed in each lv, being 30% with 10% of chance on lv1, 35% with 15% of chance on lv 2, 40% with 20% of chance on lv 3, 45% with 25% of chance on lv 4 and 50% with 35% of chance on lv 5

Blow of Gale - It starts to have 1 hit of 20% of damage on lv 1, 1 hit of 25% on lv 2, 2 hits of 35% on lv 3, 2 hits of 45% on lv 4 and 3 hits of 55% on lv 5


** MAGICIAN **

Understanding of the Elements - It starts to be percentage value, being 1% on lv1, 2% on lv2, 3% on lv3, 5% on lv4 and 7% on lv5

Living Flame - Increase of the current damage of each lv by 25%

Extreme Cold - Increase of the current damage of each lv by 25%


** CONJURER **


Burning Soul - It starts to be in area of 6 targets from lv 1 (AoE)
Encroachment of Darkness - It starts to be in area of 6 targets from lv 1 (AoE)
Dark Research - It starts to be percentage value, being 1% on lv1, 2% on lv2, 3% on lv3, 5% on lv4 and 7% on lv5
Swamp of Darkness - Debuff adjusted for Move Speed decrease

Decayed Life - Debuff value passed to -100 on lv 1, -150 on lv 2, -200 on lv 3, -250 on lv 4 and -350 on lv 5
Potential Epidemic - Debuff value after 31 seconds passed to -500 on lv 1, -700 on lv 2, -1000 on lv 3, 1500 on lv 4 and -2500 on lv 5

Protection Stance - Buff 1 of "Spirit Guard" passed to additional Magic and Physical Evasion percentage
Craddle of Spirit - Buff 2 of "Spirit Guard" passed to additional in percentage
Amite - Buff 3 of "Spirit Guard", description adjusted for increase of elemental resistance holy
Intended Death - Applies "Plague of Death" debuff skill to "Elemental Knight" hits by -50 on lv 1, -100 on lv 2, -150 on lv 3, -200 on lv 4 and -300 on lv 5 for 10 seconds on summon target
Relief - Buff 3 of "Mint", description adjusted for elemental resistance to flame


** PRIESTESS **

Inverse Arrow - It starts to be in area of 6 targets from lv 1 (AoE)

Prohibited Research - Changed position and Lv required with "Energy Flow";
Prohibited Research - It starts to be percentage value, being 2% on lv 1, 4% on lv 2, 6% on lv 3, 9% on lv 4 and 13% on lv 5

Holy Strength - Increase of healing skills' accrual to 15%, 25%, 35%, 45%, and 50%

Soul Separation - Changed position and Lv required with the "Declaration of Peace"





** DRUID **

Wild Blow - It starts to be in area of 6 targets from lv 1 (AoE)

Wild Claw - It starts to be percentage value , being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5

Abundance of Nature - Increase of healing skills' accrual to 10%, 15%, 20%, 25% and 35%

Breath Life - Increase of the healing value of each lv by 25%

Circulating Life - Increase of the healing value of each lv by 25%

Natural Healing - Increase of the healing value of each lv by 25%

Forest Blessing - Increase of the healing value of each lv by 25%

Chin of the Beast - It starts to have 1 hit of 15% of damage on lv1, 1 hit of 25% on lv, 2 hits of 35% on lv3, 2 hits of 45% on lv4 and 3 hits of 55% on lv5;
Chin of the Beast - Bleeding effect passed to -100 on Lv 1, -150 on Lv 2, -200 on Lv 3, -250 on Lv 4 and -300 on Lv 5

Thorn Armor - Bleeding effect passed to -40 on Lv 1, -80 on Lv 2, -120 on Lv 3, -160 no Lv 4 and -200 on Lv 5



** SHAMAN **

Magic Arrow - It starts to be in area of 6 targets from lv 1 (AoE)

Magical Knowledge - Passed from "Magic Attack Rate" to "Magic Attack Power";
Magical Knowledge - It starts to be percentage value, being 1% on lv 1, 2% on lv 2, 3% on lv 3, 5% on lv 4 and 7% on lv 5

Blessing of Nature - Increase of healing skills' accrual to 10%, 15%, 20%, 25% and 30%

Warm Light - Increase of the healing value of each lv by 25% and passed to healing in area

Healing Wound - Increase of the healing value of each lv by 25%

Immortal Body - Increase of the healing value of each lv by 25%

Blessing Cradle - Increase of the healing value of each lv by 25%

Idol of Spirit - Passed MP's increase value to percentage, being 1% on lv 1, 3% on lv 2, 5% on lv 3, 7% on lv 4 and 10% on lv 5

Sacrifice of Spirit - Increase of MP's decrease to 100%


** DARK HUNTER **

Close Shot - It starts to be in area of 6 targets from lv 1 (AoE)

Rapid Arrow - It starts to be in FRONT area of 6 targets from lv 1 (AoE)

Hunting Skill - It starts to be percentage value, being 1% on lv1, 3% on lv2, 5% on lv3, 7% on lv4 and 10% on lv5

Trained Concentration - It starts to be additional of "Casting Speed" instead of "Evasion";
Trained Concentration - It starts to be percentage value, being 10% on lv 1, 15% on lv 2, 20% on lv 3, 25% on lv 4 and 30% on lv 5

Lightning Explosion - Increase of the damage value of each lv by 25%

Poison Smog - Increase of the damage value to -150 on lv 1, -200 on lv 2, -250 on lv 3, -300 on lv 4 and -400 on lv 5

Serial Explosion - Increase of the damage value to each lv by 25%

Ignition - Increase of the value to 300%


** SHADOW **

Dark Blow - It starts to be in area of 6 targets from lv 1 (AoE)

Dual Wielder - It starts to be percentage value, being 1% on lv 1, 3% on lv 2, 5% on lv 3, 7% on lv 4 and 10% on lv 5

Agile Movement - Increase of the additional value by 30 on lv 1, 50 on lv 2, 70 on lv 3, 90 on lv 4 and 120 on lv 5

Dark Distinction - Passed to Magic and Physical Evasion;
Dark Distinction - It starts to be percentage value, being 3% on lv 1, 6% on lv 2, 10% on lv 3, 15% on lv 4 and 20% on lv 5


** ADJUSTMENT FOR ATTRIBUTE OF ELEMENTARY DEFENSES **


** Titles of elemental resistance **

Dark - Reduce of the increase value to 15% and decrease value to 10% (including decrease ALSO for Fire)
Holy - Reduce of the increase value to 15% and decrease value to 10% 
Flame - Reduce of the increase value to 15% and decrease value to 10% 
Cold - Reduce of the increase value to 15% and decrease value to 10% 
Natural - Reduce of the increase value to 15% and decrease value to 10% 
Red Flame - Reduce of the increase value to 20% and decrease value to 25% 


** Rings of elemental resistance **
The Stigma of Death - Reduce of the increase value of Darkness resistance to 15%
Ring of Fire - Reduce of the increase value of Flame resistance to 15%
Snow Crystals - Reduce of the increase value of Cold resistance to 15%


** Elemental buffs of clan **
Spell Stone of Old Flame Protection - Reduce of the current value of Flame elemental resistance to 10%
Spell Stone of Selead Flame Protection - Reduce of the current value of Flame elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Flame Protection - Reduce of the current value of Flame elemental resistance to 30% (Attached again in clan NPC)

Spell Stone of Old Cold Protection - Reduce of the current value of Cold elemental resistance to 10%
Spell Stone of Selead Cold Protection - Reduce of the current value of Cold elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Cold Protection - Reduce of the current value of Cold elemental resistance to 30% (Attached again in clan NPC)

Spell Stone of Old Nature Protection - Reduce of the current value of Nature elemental resistance to 10%
Spell Stone of Selead Nature Protection - Reduce of the current value of Nature elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Nature Protection - Reduce of the current value of Nature elemental resistance to 30% (Attached again in clan NPC)

Spell Stone of Old Sacred Protection - Reduce of the current value of Sacred elemental resistance to 10%
Spell Stone of Selead Sacred Protection - Reduce of the current value of Sacred elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Sacred Protection - Reduce of the current value of Sacred elemental resistance to 30% (Attached again in clan NPC)

Spell Stone of Old Darkness Protection - Reduce of the current value of Darkness elemental resistance to 10%
Spell Stone of Selead Darkness Protection - Reduce of the current value of Darkness elemental resistance to 20% (Attached again in clan NPC)
Spell Stone of Blessing Darkness Protection - Reduce of the current value of Darkness elemental resistance to 30% (Attached again in clan NPC)


NOTE 1: All skill descriptions now also in PT-BR

NOTE 2: NEW improvements of defense against irregular program

NOTE 3: Further information on Christmas events will be posted soon, please wait.

Best regards;
Fourge Entertainment and Priston Tale 2 Team

URL LINK
 

https://site.priston2.com/News_Article.aspx?Newsid=25142

Comments


**140 character limit, 30 seconds between posts.

Billy   12/24/2018 2:22:49 PM
que merda, sai desse jogo faz tempo, estava esperando isso pra ver se voltaria, mais vou continuar fora, lixo de administração kk
Knock   12/22/2018 4:37:52 AM
Can you check on PRIESTESS skill the one name is Prohibited Research is not active so can't add skill point .... thanks
Ultima   12/21/2018 11:30:04 PM
A skill passiva da priest Prohibited Research esta bugada, não esta ativando, como se estivesse sendo considerada uma skill lv 70, sendo que esta informando lv 10 como requerimento.
Katilanka   12/21/2018 5:35:54 PM
O que n mudou aqui foi o ícone do Soul Separation com o ícone da Declaration of Peace. Mas está funcionando!
Katilanka   12/21/2018 5:32:07 PM
A passiva de aumento de AP (Prohibited Research) trocou sim de lugar com a passiva de % mana (Energy Flow). Passiva de atk ta lvl 10 e a de % de mana ta lvl 70 sim!
Katilanka   12/21/2018 5:20:13 PM
Ao invés da glr "estudar" as mudanças que ocorreram no seu personagem, testar e dar um feedback direito... vagabundo prefere ficar de mimimi!!
Katilanka   12/21/2018 5:16:04 PM
Com esse balanceamento as classes que eram mais esquecidas agora tem sua vez também!! Você pode jogar com o char que realmente gosta pq ele n vai estar tão inútil diante dos outros!
Katilanka   12/21/2018 4:54:06 PM
Pt2 n é um jogo de 1x1, é um jogo pra ser jogado em grupo uma classe completando a outra!! Entenda qual é sua função e pra que realmente serve seu char que vc já estará 70% na vantagem entre os outros!
Katilanka   12/21/2018 4:53:20 PM
É incrível como essa turma só olha pra si msm! Glr sempre arruma um jeito de reclamar!!
Skarmelidon   12/21/2018 1:05:38 PM
Enfim vamos ver como a comunidade vão reagir a esse update . Se teremos a volta de antigos players e vinda de novos, reanimar o jogo sair um pouco da mesmice.
Skarmelidon   12/21/2018 1:04:56 PM
Acho que foi válido sim esse balanceamento, poder de ataque, mais skill de área , 25% a mais de cura , deixou mais equilibrado para o PVE , já para o PvP..
Skarmelidon   12/21/2018 1:03:24 PM
Só testando pra ver, acho bem válido deixar os personagens mais autônomos, em vista que o jogo ultimamente anda bem vazio , e nem sempre tem Grupo para fazer as Dungeon.
Derieri   12/21/2018 12:45:38 PM
o problema do desbalanceamento do pt2 não é simplesmente as skills, e sim o fato de praticamente todos os personagem morrerem em 1 unico combo.
Derieri   12/21/2018 12:44:13 PM
Mandei um ticket a mais de um ano e esse ano reforcei, era muito mais fácil dobrar o hp de todos os personagens, e dobrar o dano dos mobs, assim só ajudaria no pvp, e no pve seria a mesma coisa de hoje.
Derieri   12/21/2018 12:43:53 PM
Parabéns aos Gms pelo trabalho, infelizmente as mudanças que vi não irão fazer muitas diferenças no pvp, sou shaman e valiant... com essas mudanças vou continuar matar players com 1 unico combo, e digo players de mesmo lvl e age.
Mytos   12/21/2018 12:00:27 PM
Serio msm essa e o balanceamento kkk digo nada, ridiculo mudou nada apenas tornaram shaman e druida mais imortal do que ja tavam
JonnyWalker   12/21/2018 11:17:08 AM
It would be nice if the skill Prohibited Research would also be usable from level 10. It is not usable !!!
Osaku   12/21/2018 10:04:54 AM
O que tem a ver o shout do warrior com balanceamento de classes?
XxQueitosxX   12/21/2018 7:05:17 AM
Só acho que aumento de cura e skill de 3 hits com 55% no druida vai deixad ele um serial killer imortal
Shamanda   12/21/2018 4:30:41 AM
Mata das acácias
Braincell   12/21/2018 4:29:14 AM
onde dropa esse anel de gelo
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