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GAME RULES

Game Rules(updated)
  Rules in English
  Rules in Portuguese
  Rules in Turkey

GETTING STARTED

Getting Started
  Register an Account
  Downloading Priston Tale 2
  Installing
  Initial Start Up

PRISTON TALE 2 GUIDE

Characters
  Morion
  Tempskron
  Sophetio
   
Controls
  Basic Controls
   
Interface
  Basic Interface
  Character Information
  Inventory
  Community
  Partying
  Trading
   
  Skill System
  Chat Channels
  Look Change
   
Gameplay
  First Profession
  Clans
  PVP
  Clan Arena
   
Monsters
  Monsters
   
Equipments
  Accessories
  Destructive Weapons
  Heavy
  Light
  Robe
  Soul Weapons
  Weapons
   
Item Systems
  Aging
 

Specialization

  Force Orbs
  Crafting
  Buy / Sell
   
Pets
  Lapis
  Looting Pets
   
Title System
  Setting / Changing / Deleting
  Avaliable Titles
   
Auction System
  Bidding / Checking
   

CHARACTERS

FOLLOW PT2 ON:

MORION
 
 
The Morion tribe lives in the northwestern part of Priston. They are a gentle race, that live devout lives in praise of Pritos. They are well-known for their heightened mental abilities, which allow them to harness magical powers and skills. In the face of recent wars and in an effort to increase their combat abilities, they have recently began training Knights.
 
PROFESSIONS

 
 
KNIGHT
 
Knights can be promoted to Paladin or Valiant. A knight's basic skills include:
 
A Knight's basic skills include:
One-handed Sword Drill - Allow to equip one-handed sword.
Two Swords Drill - Allow to use one-handed sword by two sword
Both Hands Swords Drill - Allows to equip both hands swords
Death Crisis Slice - Slice target with quick and accurate fencing skills to deal 120 damage.
 
PALADIN

Paladins progress along this career path: Paladin > Holy Knight > Saint Knight > Divine Knight
 
 
A Paladin's basic skills include:
Holy Light - Attempt strong attacks against the target for 3 time(s) to deal 17% physical damage.
Shield of Light - Divine protection increases nearby allies's resistance ability by 18%. [Aura effect will not stack]
Bloody Cross - Targets within 6 will be dealt 30% physical damage and run from battle for 8Sec..
God Bless - Cancel all curses around a target.
VALIANT

Valiants progress along this career path: Valiant > Crimson Knight > Monarch Knight > Knight of Legend
 
 
A Valiant's basic skills include:
Heresy Inquisition - Perform a strong blow of anger to deal 50% damage.
Weapon Dissolution - Strike at the target's weapon in an attempt to disarm them. Deal 30% attack power. For 10Sec. The target cannot attack.
Armed Suppress - Targets within 6 are damaged by 65%. Targets may lose the courage to fight for 5Sec.
Holy Shout - Shout. Targets within 6 will run away in fear for 8Sec.
 
DISCIPLE
 
Male disciples may be promoted to Magician or Conjurer. Female disciples may be promoted to Priestess or Conjurer.
 
A Disciple's basic skills include:
Staff Drill - Allow to equip staff
Wand Drill - Allow to equip wand
Orb Drill - Allows to equip orb
Edge of Flame - Shoot a magical knife to deal 80 damage.
 
PRIESTESS

Priestesses progress along this career path: Priestess > Saintess > Sacrifice > ArchAngel

 
 
A Priestess's basic skills include:
Holy Arrow - Fire a blessed arrow for 360% holy damage.
Prayer of Blessing - A pious prayer that cures the target of injuries and recovers 2270 HP.
Authority of Darkness - Creates a shockwave effect that strikes all surrounding targets within 6 with a 70% probability. Only effective on Undead Monsters. [Requires Prohibited Deal be cast first.]
Saint's Blessing - Increases the target's maximum defensive power by 700 for 30Min.
MAGICIAN

Magicians progress along this career path: Magician > Wizard > Royal Wizard > Arch Mage
 
 
A Magician's basic skills include:
Flame strike - Shoot balls of fire to deal 360% attack power. Additionally there is a 10% to shock the target for 5Sec.
Living Flame - Summon living flame. The living flame will continously curse 10 nearby targets to deal -650 flame damage.
Cool Flame - Deal 480% ice damage to all enemies within 6 of your target's location.
Inquiry of Knowledge - Increase widsom by 34 for 30Min.
 
CONJURER

Conjurers progress along this career path: Conjurer > Summoner > Elemental Master > Elemental Mage.
 
A Conjurer's basic skills include:
Hand of Darkness - Increases shadow damage by 660% and causes 74 disease damage for 16Sec. with a 7% rate of success.
Pain of Destruction - Casts an unlucky curse on the target, inflicting 172 disease damage for 17Sec.
Decayed Life - Casts a curse on up to 6 surrounding targets, continuously inflicting -84 disease damage.
Unlucky Darkness - Summons an Elemental Knight that persists for 15Min. and behaves according to the caster's will.